|
|

楼主 |
发表于 2026-10-3 16:33| 字数 11,058
|
显示全部楼层
v0.6.1 发布
感谢代码贡献者:@花零. @胖达
队友玩法:导演可以分别设置是否禁止队友伤害、搜索时是否避开队友、是否允许查看队友状态,以及是否允许向队友转移物品。演员界面增加了队友物品转移入口;允许查看状态时,可看到队友的生命和体力。
商店与售出:导演可以上架指定物品,也可以按稀有度上架随机武器或防具,并设置库存和价格。导演还能为各稀有度设置回收价;演员可在非夜间时段售出符合条件的武器、防具,获得货币。
永久增益道具:使用后可改变生命、体力或背包容量上限。导演可以在规则中设置这些属性的上限,并在游戏中调整玩家的上限和货币。
界面与规则说明:演员界面调整了向玩家传音、向导演发消息等交流入口,调整了行动区和状态展示。演员、导演都可以查看更直观的当前规则解析;规则配置示例也更新为完整功能模板。
v0.6.1 版本默认推荐规则更新
加入永久增益道具等
规则JSON v0.6.1 {
"action_costs": {
"attack": 0,
"deliver": 10,
"equip": 0,
"move": 5,
"pick": 0,
"search": 5,
"throw": 0,
"use": 0
},
"death_item_disposition": "killer_takes_loot",
"display_names": {
"action_attack": "攻击",
"action_deliver": "传音",
"action_equip": "装备",
"action_move": "移动",
"action_pick": "拾取",
"action_search": "搜索",
"action_throw": "丢弃",
"action_use": "使用",
"player_daily_life_recovery": "每日生命恢复",
"player_daily_strength_recovery": "每日体力恢复",
"player_max_life": "生命值",
"player_max_strength": "体力值",
"player_search_cooldown": "搜索冷却时间",
"player_unarmed_damage": "挥拳伤害",
"rest_life_recovery": "静养生命恢复",
"rest_max_moves": "静养允许移动次数"
},
"items_config": {
"items": {
"armors": [
{
"display_names": [
"[绿]皮甲",
"[绿]布衣",
"[绿]轻甲",
"[绿]热情短裙",
"[绿]管家服",
"[绿]麻布围裙"
],
"internal_name": "common_armor",
"properties": {
"defense": 5,
"votes": 2
},
"rarity": "common"
},
{
"display_names": [
"[蓝]神职法衣",
"[蓝]御史衣",
"[蓝]锁子甲",
"[蓝]巡逻骑兵甲",
"[蓝]银边祭司法袍"
],
"internal_name": "rare_armor",
"properties": {
"defense": 10,
"votes": 2
},
"rarity": "rare"
},
{
"display_names": [
"[紫]十字军重甲",
"[紫]光学迷彩服",
"[紫]龙鳞轻铠",
"[紫]星象师秘仪袍",
"[紫]圣殿骑士板甲"
],
"internal_name": "epic_armor",
"properties": {
"defense": 15,
"votes": 3
},
"rarity": "epic"
},
{
"display_names": [
"[橙]神佑之铠",
"[橙]虚空织影",
"[橙]时之守护",
"[橙]永恒晨曦",
"[橙]余晖之铠"
],
"internal_name": "legendary_armor",
"properties": {
"defense": 25,
"uses": 2,
"votes": 0
},
"rarity": "legendary"
}
],
"consumables": [
{
"name": "[HP30]绷带",
"properties": {
"cure_bleed": 1,
"effect_type": "heal",
"effect_value": 30
}
},
{
"name": "[HP50]止血绷带",
"properties": {
"cure_bleed": 1,
"effect_type": "heal",
"effect_value": 50
}
},
{
"name": "[HP100]红花丹",
"properties": {
"cure_bleed": 2,
"effect_type": "heal",
"effect_value": 100
}
},
{
"name": "[MP20]矿泉水",
"properties": {
"effect_type": "strength",
"effect_value": 20
}
},
{
"name": "[MP50]能量饮料",
"properties": {
"effect_type": "strength",
"effect_value": 50
}
},
{
"name": "[MP100]威士忌",
"properties": {
"effect_type": "strength",
"effect_value": 100
}
}
],
"currencies": [
{
"internal_name": "gold_coin",
"name": "金币",
"properties": {
"value": 1
},
"rarity": "common"
},
{
"internal_name": "silver_coin",
"name": "银币",
"properties": {
"value": 5
},
"rarity": "common"
},
{
"internal_name": "ancient_coin",
"name": "古代钱币",
"properties": {
"value": 10
},
"rarity": "rare"
}
],
"permanent_buffs": [
{"name": "[HP上限+10]生命粉尘", "properties": {"effect_type": "max_life", "effect_value": 10}},
{"name": "[HP上限+20]生命树枝", "properties": {"effect_type": "max_life", "effect_value": 20}},
{"name": "[HP上限+50]生命树之心", "properties": {"effect_type": "max_life", "effect_value": 50}},
{"name": "[MP上限+10]魔源之芽", "properties": {"effect_type": "max_strength", "effect_value": 10}},
{"name": "[MP上限+20]涓流秘药", "properties": {"effect_type": "max_strength", "effect_value": 20}},
{"name": "[MP上限+50]无尽源泉", "properties": {"effect_type": "max_strength", "effect_value": 50}},
{"name": "[背包+1]皮质旅囊", "properties": {"effect_type": "max_backpack", "effect_value": 1}},
{"name": "[背包+2]星罗宝袋", "properties": {"effect_type": "max_backpack", "effect_value": 2}},
{"name": "[背包+5]万象之戒", "properties": {"effect_type": "max_backpack", "effect_value": 5}}
],
"upgraders": [
{
"display_names": [
"[合]自然升级器"
],
"internal_name": "natural_upgrader",
"rarity": "legendary"
},
{
"display_names": [
"[合]人造升级器"
],
"internal_name": "artificial_upgrader",
"rarity": "rare"
}
],
"utilities": [
{
"name": "[控]电击棒",
"properties": {
"category": "utility_control",
"uses_night": 1,
"votes": 3
}
},
{
"name": "[GPS]心跳探测仪",
"properties": {
"category": "utility_locator",
"targets": 1,
"uses_night": 1,
"votes": 3
}
},
{
"name": "[侦]手持式雷达",
"properties": {
"category": "utility_revealer",
"targets": 2,
"uses_night": 1,
"votes": 3
}
},
{
"name": "[神]生命启示",
"properties": {
"category": "utility_seer",
"targets": 2,
"votes": 3
}
},
{
"name": "[炸]遥控地雷",
"properties": {
"category": "utility_trap",
"damage": 30,
"uses": 1,
"votes": 0
}
}
],
"weapons": [
{
"display_names": [
"[绿]佩剑",
"[绿]战斧",
"[绿]长矛",
"[绿]皮鞭",
"[绿]回力镖",
"[绿]IM-10",
"[绿]复合弓",
"[绿]铁爪"
],
"internal_name": "common_weapon",
"properties": {
"damage": 10,
"votes": 1
},
"rarity": "common"
},
{
"display_names": [
"[蓝]大太刀",
"[蓝]死神镰刀",
"[蓝]斩马刀",
"[蓝]三叉戟",
"[蓝]带电短刀",
"[蓝]西洋剑",
"[蓝]双节棍",
"[蓝]荆棘之鞭",
"[蓝]白羽扇",
"[蓝]燃烧弹",
"[蓝]复古扑克",
"[蓝]强力回力镖",
"[蓝]轻机枪",
"[蓝]斯太尔AUG",
"[蓝]AK-47",
"[蓝]十字弩",
"[蓝]诸葛连弩",
"[蓝]火矢弓",
"[蓝]铁砂掌",
"[蓝]羽翼指虎",
"[蓝]恶魔之爪"
],
"internal_name": "rare_weapon",
"properties": {
"damage": 20,
"votes": 2
},
"rarity": "rare"
},
{
"display_names": [
"[紫]青龙偃月刀",
"[紫]盘古斧",
"[紫]宇宙双叉戟",
"[紫]芭蕉扇",
"[紫]风魔手里剑",
"[紫]蔚蓝匕首",
"[紫]北极星",
"[紫]魔弹射手",
"[紫]丘比特之弓",
"[紫]费尔努特",
"[紫]血翼指虎",
"[紫]裁决之光"
],
"internal_name": "epic_weapon",
"properties": {
"damage": 35,
"votes": 3
},
"rarity": "epic"
},
{
"display_names": [
"[橙]自然之力.晓",
"[橙]自然之力.午",
"[橙]自然之力.夜",
"[橙]自然之力.日",
"[橙]自然之力.月",
"[橙]自然之力.星",
"[橙]自然之力.水",
"[橙]自然之力.火",
"[橙]自然之力.风"
],
"internal_name": "legendary_weapon",
"properties": {
"aoe_damage": 40,
"bleed_damage": 10,
"damage": 50,
"uses": 5,
"votes": 0
},
"rarity": "legendary"
}
]
},
"rarity_levels": [
{
"display_name": "普通",
"internal_name": "common",
"is_airdropped": true,
"prefix": "[绿]"
},
{
"display_name": "稀有",
"internal_name": "rare",
"is_airdropped": true,
"prefix": "[蓝]"
},
{
"display_name": "史诗",
"internal_name": "epic",
"is_airdropped": false,
"prefix": "[紫]"
},
{
"display_name": "传说",
"internal_name": "legendary",
"is_airdropped": false,
"prefix": "[橙]"
}
],
"upgrade_recipes": {
"artificial_upgrader": [
{
"ingredients": [
"common_weapon"
],
"result": "rare_weapon"
},
{
"ingredients": [
"rare_weapon"
],
"result": "epic_weapon"
},
{
"ingredients": [
"common_armor"
],
"result": "rare_armor"
},
{
"ingredients": [
"rare_armor"
],
"result": "epic_armor"
}
],
"natural_upgrader": [
{
"ingredients": [
"common_weapon"
],
"result": "rare_weapon"
},
{
"ingredients": [
"rare_weapon"
],
"result": "epic_weapon"
},
{
"ingredients": [
"epic_weapon"
],
"result": "legendary_weapon"
},
{
"ingredients": [
"common_armor"
],
"result": "rare_armor"
},
{
"ingredients": [
"rare_armor"
],
"result": "epic_armor"
},
{
"ingredients": [
"epic_armor"
],
"result": "legendary_armor"
}
]
}
},
"map": {
"places": [
"码头",
"工厂",
"贫民窟",
"旅馆",
"教堂",
"市政厅",
"消防局",
"池塘",
"住宅区",
"灯塔",
"小巷",
"学校",
"隧道",
"山道",
"寺庙",
"靶场",
"医院",
"森林",
"海滩",
"墓园",
"井",
"研究中心"
],
"safe_places": [
"研究中心"
]
},
"player": {
"daily_life_recovery": 0,
"daily_strength_recovery": 40,
"max_backpack_items": 6,
"max_life": 100,
"max_strength": 100,
"search_cooldown": 30,
"unarmed_damage": 5,
"max_life_cap": 300,
"max_strength_cap": 300,
"max_backpack_items_cap": 12
},
"rest_mode": {
"life_recovery": 25,
"max_moves": 1,
"strength_recovery": 100
},
"teammate_behavior": 0
} 收起
|
|